I build networks and the software that runs on top of them, on the ground and off it.
I design and operate multi POP networks, build the software that routes packets across them, and write the flight code that carries data in space. Since 2011, I have focused on building infrastructure from bare metal up to orbital hardware. I prefer to design the core systems from first principles rather than renting them. I live and work on the Texas Gulf Coast near Houston.
What I run
- AS399646 Autonomous Transit Network
- 4 POPs HOU, MCI, MCO, LAX
- MPLS Multi-Protocol backbone
- MX204 Juniper Edge Routing
- ~4,400 Direct & downstream customers
- Owned IP Direct ARIN allocations
What I've shipped
- Blue Ghost Lunar lander flight software
- ISS MISSE-FF & StaARS-EF payloads
- TRL-9 Technology Readiness Level 9 flight code
- FlightDesk Mission control software platform
- In-House Route servers, provisioning & billing
- ORP Orbital Routing Protocol standards
Selected work
DartMesh
A proprietary layer 2 overlay network utilizing Noise IKpsk2 key exchange and ChaCha20-Poly1305 encryption for secure mesh connectivity.
Noise · ChaCha20-Poly1305dn-bgp
A custom, low-latency BGP route server written in Go designed specifically for high-frequency path filtering and route dissemination.
Go · BGP · RoutingDART Shield
Automated, distributed DDoS mitigation engine leveraging native BGP FlowSpec rulesets and Remotely Triggered Black Hole (RTBH) routing.
BGP FlowSpec · GoFlightDesk
Mission control telemetry and payload tracking suite, managing active orbital communications and real-time flight parameters.
Go · WebSockets · TelemetryVelden
An active indie game project in Godot 4, featuring hand-painted 2D environments and cozy narrative mechanics.
Godot 4 · GDScript