I build networks and the software that runs on top of them, on the ground and off it.

I design and operate multi POP networks, build the software that routes packets across them, and write the flight code that carries data in space. Since 2011, I have focused on building infrastructure from bare metal up to orbital hardware. I prefer to design the core systems from first principles rather than renting them. I live and work on the Texas Gulf Coast near Houston.

What I run

  • AS399646 Autonomous Transit Network
  • 4 POPs HOU, MCI, MCO, LAX
  • MPLS Multi-Protocol backbone
  • MX204 Juniper Edge Routing
  • ~4,400 Direct & downstream customers
  • Owned IP Direct ARIN allocations

What I've shipped

  • Blue Ghost Lunar lander flight software
  • ISS MISSE-FF & StaARS-EF payloads
  • TRL-9 Technology Readiness Level 9 flight code
  • FlightDesk Mission control software platform
  • In-House Route servers, provisioning & billing
  • ORP Orbital Routing Protocol standards

Selected work

DartMesh

A proprietary layer 2 overlay network utilizing Noise IKpsk2 key exchange and ChaCha20-Poly1305 encryption for secure mesh connectivity.

Noise · ChaCha20-Poly1305

dn-bgp

A custom, low-latency BGP route server written in Go designed specifically for high-frequency path filtering and route dissemination.

Go · BGP · Routing

DART Shield

Automated, distributed DDoS mitigation engine leveraging native BGP FlowSpec rulesets and Remotely Triggered Black Hole (RTBH) routing.

BGP FlowSpec · Go

FlightDesk

Mission control telemetry and payload tracking suite, managing active orbital communications and real-time flight parameters.

Go · WebSockets · Telemetry

Velden

An active indie game project in Godot 4, featuring hand-painted 2D environments and cozy narrative mechanics.

Godot 4 · GDScript